Thursday, 23 August 2007

EVC++ and 3D graphics programming interfaces

It is hard to believe but yes, now we can develop mobile 3D applications with OpenGL ES and M3G (see here as a reference).

All the OpenGL ES-related specifications are available for free download at here . According to OpenGL ES API developers:

The OpenGL ES 2.0 API enables floating-point programmability on next-generation handheld devices and our Bitboys G40 hardware graphics processor fully supports the new API.

said Petri Nordlund, CTO of Bitboys.

The combination is a perfect engine for amazing next-generation mobile graphics.

In the case of difficulty in importing or using OpenGL ES API in EVC++ you may find this page interesting.

1 comment:

Greg Dolley said...

Do you know anywhere I can find advanced code examples of OpenGL ES used with the Windows Mobile 6 Professional SDK?

Thanks.

-Greg Dolley