It is hard to believe but yes, now we can develop mobile 3D applications with OpenGL ES and M3G (see here as a reference).
All the OpenGL ES-related specifications are available for free download at here . According to OpenGL ES API developers:
The OpenGL ES 2.0 API enables floating-point programmability on next-generation handheld devices and our Bitboys G40 hardware graphics processor fully supports the new API.
said Petri Nordlund, CTO of Bitboys.
The combination is a perfect engine for amazing next-generation mobile graphics.
In the case of difficulty in importing or using OpenGL ES API in EVC++ you may find this page interesting.
1 comment:
Do you know anywhere I can find advanced code examples of OpenGL ES used with the Windows Mobile 6 Professional SDK?
Thanks.
-Greg Dolley
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